KOKUSAI SENSHU TOKUKAI RULES  

 

KOKUSAI SENSHU TOKUKAI 

SPORT JIU-JITSU RULES AND REGULATIONS

SELECTION OF REFEREES AND JUDGES

                        The combat art of Jiu-Jitsu can only be altered or modified to become a safe competitive sport if one important element becomes part and parcel of the sport itself. This foremost element in SJJ is well-trained officials. He/she must be thoroughly knowledgeable in understanding, interpreting and administering all aspects of the rules. This can only be accomplished through diligent study of the rules, and actual physical training under competition conditions. Officiating shall be considered a prestigious position and only those who have diligently studied and trained are to be considered and accepted as experts in the field of rule etiquette. The KST Technical Director/Referees must certify officials chosen to participate on the international level. Officials on the national level must be certified by their respective countries for SJJ.

 

FREE STYLE FIGHTING COMPETITION

ARTICLE 1:      PLAYERS

 

A:  Each player must present him/herself suitably attired in a clean, traditional martial arts gi (uniform) with sleeves no more than one fist distance up the arm from the wrist (a jiu-jitsu or judo top is recommended). If a player’s uniform becomes bloodied or torn in a manner that may affect the outcome of the match, he/she will be asked to replace it immediately or forfeit the match.

 

B:  All jewelry (rings, watches, necklaces, ect.) must be removed.

 

C:  Wearing of eyeglasses during competition is prohibited.

 

D:   Competitors may be required to wear a colored flag or belt during the actual match for identification purposes.

 

E:  All competitors must be suitably attired with proper safety equipment, (see article 2)

 

 

ARTICLE 2:        SAFETY  EQUIPMENT

                        The use of safety equipment such as approved sparring gloves, sparring shoes, shin pads, mouth guards, and a groin protector is mandatory. Headgear is mandatory in all divisions. Approved sparring gloves and shoes shall consist of a minimum ½” thick pliable material covering all of the hand and foot striking areas with the exception of the sole of the foot and palm of the hand. No abrasive, rough, tattered, torn or loose equipment will be permitted. No protective equipment shall be allowed to contain any metal or hard plastic.

 

 

ARTICLE 3:      CONTEST  AREA

                        The competition surface must have proper floor matting with suitable thickness to accommodate throws. Matting must be laid flat and held secure. Any seams or tears must be covered with suitable tape. The contest area itself shall be no less than 16 x 16 foot square and no more than 20 x 20 foot square, and there should be a safety border around the fighting area.

 

 

ARTICLE 4:      OFFICIALS

                        Medical personnel shall be available at all times and easily recognizable. A chief referee and arbitrator will be appointed prior to the beginning of the tournament. Equal training emphasis must be placed on officials as well as competitors. Only a highly trained official who has a working knowledge of the rules can be accepted for international competition. The chief referee in his/her wisdom may select or reject officials who do not meet these criteria at any time during the tournament, with no recourse for protest or debate.

                        Each contest must have: One referee, two judges, one scorekeeper, and two timekeepers, (one to time the duration of each round, and one to keep time for the 30 second ground fighting). NOTE: Tournaments other than National or International may get by with one timekeeper. All officials should be identifiable by wearing appropriate clothing, as dictated by the Kokusai Senshu Tokukai.

 

 

ARTICLE 5:      DUTIES  OF THE CENTER REFEREE

                        The center referee does not keep score. The center referee is charged with the supervision of the match. He/she administers and controls the tempo of the contest, enforces the rules, and ensures fair play. To this end, he/she starts and stops the fight, calls and enforces all penalties.

 

                        The center referee shall communicate clearly with the scorekeeper and timekeeper, as well as announces the winner of each match. The referee shall announce in a loud and clear voice all official decisions, and shall indicate with voice and gestures the player affected by his/her decisions.

 

                        The center referee is the only person who can call for and administer a penalty. The center referee is encouraged to give verbal commands throughout the competition, where a penalty has not been called, such as “watch the contact, or, stay in bounds, ect.” The center referee is responsible for counting the five seconds allowed for stand up grappling. The center referee will check the score counters at the end of round one, to declare the leader, and at the end of round two, in order to declare the winner.

 

                        When the competitors are on the ground and a hold down has started, the center referee will extend his/her arm out over the competitors. This signals the timekeeper to start ground time. (For juniors and Kyu belts the center referee may count the time)

 

                        Only the center referee may call time out. He/she must do so for the following reasons:  

                                A:  To allow equipment adjustments.

                                B:  To award points, assess penalties, and administer warnings.

                                C:  To attend to an injured competitor.

                                D:  To hear a legal protest.

 

                        The center referee will occasionally confer with the judges when his/her opinion the scores are not consistent. This will help to ascertain the competence of the judges.

 

 

ARTICLE 6:      DUTIES OF THE JUDGES

 

                        Two corner Judges keep score with the lap counter type devices, one Judge has a counter with a red flag attached and one Judge with a white flag attached, in order to identify the competitors. The judges will count all striking and throwing points of their designated competitor, that are to a legal target area, using a legal technique, while standing and while on the ground. The center referee will instruct the appropriate judge as to how many points should be counted in the event of a hold down. The center referee will check the scores at the end of round one, in order to call the leader, then the judges will exchange counters without erasing the scores. Judges are required to limit the motions to their respective areas of the ring. They must never interfere with the motions of the center referee or competitors. The Judge that is closest to the scorekeepers table will be responsible for relaying signals and commands between the center referee and the timekeeper, and scorekeeper.

 

Call for Leader: During the thirty second break rounds, the center referee will check the score counters, to determine a leader.

 

Awarding a Win: At the end of the match, the center referee will check the judges’ scores and indicate which competitor has won.

 

A Tie: When the center referee checks the scores and determines that it is a tie, he/she will indicate and call this a tie, and further rounds will be held to break the tie. (See Article 12 – Duration of rounds)

 

                        Out of Bounds: A competitor, whether throwing or striking, is considered in bounds and eligible to score if one foot is still in the fighting area. However, a competitor may not be considered officially out of bounds until the center referee stops the fight. It should be noted that it is the center referee’s voice, which signals an end to scoring opportunities for the competitors. A judge should not base his/her scoring on the in bounds or out of bounds of a competitor, but only on the techniques that are happening, unless otherwise advised by the center referee. If competitors go out of bounds, the center referee will stop the match momentarily and immediately resume the match once the competitors are both in bounds. If a competitor runs out of bounds simply to avoid engaging his/her opponent, then he/she will be warned only once by the center referee. (See Article 5, Re: verbal commands) The second time this occurs, a penalty will be called. Further offenses of this infraction may be cause for disqualification.

 

 

ARTICLE 7:      DUTIES OF THE TIMEKEEPER

                        Timekeepers shall be seated adjacent to the competition area and shall stop and start time according to the center referee’s signal to do so. When the fighting has stopped for more than three seconds, and if for some reason the center referee fails to call time out, the timekeeper should automatically stop time, and then restart time with the referee’s signal, or when fighting resumes. Timekeeper #1 shall by verbal and visual signals, such as throwing a beanbag or suitable substitute into the center of the fighting area. The timekeeper will inform the referee when time has run out, or when he/she has received a formal protest. Time officially runs out only when the center referee calls the signal to stop. Timekeeper #2 will begin timing when he/she sees the competitors go to the ground, and shall indicate the end of ground time by sounding a whistle or other means of communicating. (See Duties of Judges) Timekeeper #2 will have a second stop watch to keep track of the hold down time, as per the referee’s signals, and at the end of ground time will advise the referee as to how long the hold down was in effect.

 

 

ARTICLE 8:      DUTIES OF THE SCOREKEEPER

                        The scorekeeper shall keep count of all penalties awarded to competitors, as instructed by the center referee. He/she will maintain score sheets and call up each competitor, including those on deck. All the required score sheets, hand counters, stopwatches and necessary flags must be at the scorekeeper’s table.

 

 

ARTICLE 9:      LEGAL PROTEST

                        A legal or formal protest can only be lodged for a noncompliance of the rules and can only be introduced by a designated coach, the tournament director, or his designate. A legal protest to be acted upon during a match must be lodged with the timekeeper, who will immediately notify the center referee. The center referee will then call a time out to deal with the protest.

 

 
ARTICLE 10:      POINT SCORING SYSTEM

 

A.     One Point

 

1: For crisp, clean striking techniques delivered with either hand or foot to legal target areas, (To score a point to the body in Black Belt division, medium to hard contact is mandatory) Hand strikes to the head (to the head gear area) with light or touch contact only, will be awarded one point. (The head contact must indicate that the potential was there for a harder blow)

 

2: Kicks to the inner and outer thigh with light to medium contact using roundhouse kicks only (mawashi geri) will be awarded one point. (Kicks at or near the knee will be a major penalty loss of 2 points)

 

3: A flurry may be considered a repetitive number of doubtful strikes and only one point will be awarded. (At the judges discretion)

 

4: Each strike must be seen to be potentially damaging, or an injurious blow, and will be awarded one point. (Except for a head kick)

 

5: Any combination strikes will be considered on their own merit, they will be considered as multiple points or a flurry, at the judges’ discretion.

 

6: Once stand up grappling commences, multiple strikes will be allowed and counted for both competitors within the 5 seconds allowed, then they must break the grappling hold.

 

B.     One Point – is awarded for any takedown, other than a half or full throw. (Where it is shown that one competitor initiated and was in control of the takedown)

 

C.     Two Points – are awarded for a controlled kick to the head that makes no more than light or touch contact to the headgear area.

 

D.    Multiple Points – will be awarded for achieving any legitimate hold down position during the allotted ground time. Points for hold downs are (Black Belts) 2 points for every 10 seconds up to the 30 second time limit. (Kyu Belts and Juniors) 1 point for every 5 seconds up to the 15-second time limit. The time will be monitored and determined by the timekeeper. The hold down time will start officially by a signal from the center referee (his/her arm extended out over the competitors).

*NOTE –A competitor cannot be saved by the bell (time limit of rounds) once a hold has started, it will be allowed to continue to completion for 2 points (Black Belt), or 1 point (Kyu belts or Juniors). This will apply only if ground time has not run out.

 

 

E.     Two Points – are awarded for a legitimate and controlled half-throw or sweep scored on an opponent that causes one foot to leave the mat, such as O-Soto Gari or Ko-Soto Gari.

 

 

F.      Three Points – are awarded for a full throw or sweep scored on an opponent that causes both feet to leave the mat. (Such as various hip throws, or shoulder throws)

 

G.    Four Points – are awarded for a submission by the center referee intervention. This is

When, in the opinion of the center referee there would be severe injury caused if the       lock or choke continued.

 

NOTE * Any submission that causes a competitor to tap out is an automatic win.

 

 

ARTICLE 11:      GRAPPLING

                        The criteria for grappling allows a competitor to hold his/her opponent in any legal manner for approximately five (5) seconds while in a standing position, after which time if there has been no takedown or throw, then the competitors must release the hold, (on a command by the center referee). Multiple strikes from either competitor will be allowed during this encounter. The timekeeper will start the ground time (30 seconds for Black Belts and 15 seconds for Kyu belts and juniors) when one or both competitors have been taken to the ground by use of legal technique. The competitors on the ground can score with legal striking techniques to legal target areas. (No strikes to the head by either competitor) (Article 11 continued) Competitors may also score with counter throws, hold-downs or submissions. At the end of the time limit, the competitors will be separated, brought to their feet and then will resume stand up fighting. If a hold down has started, or it looks like a submission is close, then the center referee can use his/her discretion as to calling out of bounds. Absolutely NO neck restraint techniques (chokes) for juniors will be allowed. The primary objective for juniors on the ground, is to achieve a hold down, although arm locks will be allowed for junior blue belts and above. A competitor who ends up on the ground because of an illegal technique may not be scored upon. If there is a penalty call while the competitors are on the ground, depending on the position of the competitor, the center referee may stop the fight and assess the penalty, or he/she may let it continue (if the penalty was against the competitor that was being held down), and assess the penalty after they stand up. During the ground time if in the opinion of the center referee, there is a stalemate and no action is happening, the center referee can order the fighters to stand up without waiting for the ground time to run out.

 

 

ARTICLE 12:      DURATION OF ROUNDS

Each match consists of two – 2 minute continuous action rounds (Black Belts), all others will consist of two – 1 minute rounds, which approximately 30 seconds break between rounds. Continuous action refers to the fact that the competitors are scoring or have the opportunity to score without a break in the action for calling points. During the thirty second break between rounds the center referee will check the judges’ score counters to determine a leader. The center referee will then indicate who the leader is. Then the center referee will signal for the second round to begin, after the judges have exchanged counters. The scoring counters are not to be cleared between rounds, so that the total accumulated points at the end of the match will determine the winner. At the end of round two, the center referee will assemble the competitors in the center of the ring. Then the center referee will check the judges’ counters and declare a winner. In the event of a tie, additional rounds will be fought. (The duration of overtime rounds is to be determined by the tournament director)

 

 

ARTICLE 13:      DEFINITION OF A BYE

                        In order to establish competition between an odd number of competitors, some may be given an automatic win; this is classified as a “Bye”. The remaining competitors will then compete against each other in the normal manner; this may be double or single elimination. A bye is established by means of a draw, that is done during the first round of fights.

 

 

ARTICLE 14:      WEIGHT DIVISIONS

 

MEN’S….Adult Black Belt:

            Light Weight…………..149 lbs. And under (67.5 kilos)

            Middle Weight……….. 150 lbs. to 164.9 lbs. (67.5 kilos to 75 kilos)

            Light-Heavy Weight…..165 lbs. to  179.9 lbs. (75 kilos to 81.5 kilos)

            Heavy Weight…………180 lbs. to  194.9 lbs. (81.5 kilos to 88.5 kilos)

            Super Heavy Weight…..195 lbs. to  210 lbs. (88.5 kilos to 95.2 kilos)

            Open Weight…………..210 lbs. (over 95.2 kilos)

 

EXECUTIVE (For team) not over  210 lbs. (92.5 kilos)

 

ADULT KYU BELTS….Light Weight……Under 170 lbs.  (Under 77 kilos)

                                          Heavy Weight……Over 170 lbs.  (Over 77 kilos)

 

LADIE’S….Adult (All ranks)

            Light Weight………….Under 130 lbs.  (59 kilos)

            Middle Weight………..130 lbs. to 159.9 lbs. (59 kilos to 72.5 kilos)

            Heavy Weight………...160 lbs. and over (Over 72.5 kilos)

 

EXECUTIVE   Ages 35 to 45   Light Weight…Under 180 lbs. (81.5 kilos)

                                                    Heavy Weight..180 lbs. and over (81.5 kilos)

 

                          Ages over 45     Light Weight…Under 180 lbs. (81.5 kilos)

                                                    Heavy Weight..180 lbs. and over (81.5 kilos)

 

JUNIORS UNDER 16 – To be determined by age, size and rank, at the option of the Tournament Directors. Male and female may be in the same divisions, at the Tournament Directors’ discretion.  *NOTE – Tournament directors have the option to change and alter all divisions depending on the number of competitors in each division.

 

 

 

 

 

ARTICLE 15:     LEGAL STRIKING TARGET AREAS

                        Top, side and back of the head, (light contact only), chest, solar plexus, ribs and abdomen are legal striking areas. (light to medium contact for juniors and kyu belts, medium to hard contact for Black Belts) Inner and outer thighs are legal target areas for adults only. (must be away from the knee with light to medium contact)

 

ARTICLE 16:      ILLEGAL STRIKING TARGET AREAS

 

                        Facial area, neck, throat, spine, kidneys, groin and all joints are illegal striking areas. Punching below the belt is illegal. Low kicks other than outer and inner thigh (roundhouse kicks only - mawashi geri) are illegal, unless they are a legal sweep. Any kicks to a competitor on the ground is illegal.

 

 

ARTICLE 17:      LEGAL TECHNIQUES

                        A boot to boot sweep, boot to calf (unless called as a low kick), and calf to calf sweeps are considered legal techniques. All controlled hand strikes, kicks, throws, and submission holds to legal target areas, as well as vascular chokes are acceptable legal techniques, except those listed as illegal. Light contact to the head will be permitted in the Adult Black Belt division only. Light contact to the head is allowed, but it is imperative that judges and referees distinguish the difference between light contact, and excessive contact. (See Article 19 – excessive force)

 

 

ARTICLE 18      ILLEGAL TECHNIQUES

 

                        A: Head butts       

                        B: Hair pulling     

                            C: Scratching

                        D: Biting       

                        E: Elbow or knee strikes   

                        F: Any finger strikes

                             G: Any Blind technique

                        H: Kicking a competitor on the ground

                        I: Striking to the head while on the ground

                        J: Kick to the knee (this will be assessed as a major penalty)

                        K: Intentional attack to nerve points of the head, face, or neck areas

                        L: Any finger, toe or heel locks (twisting of the heel, not an ankle lock)

 

Juniors – Any technique that puts severe pressure on the neck, such as neck takedowns, or twisting the neck during hold downs.

 

 

ARTICLE 19      FORCE REQUIRED TO SCORE

Light Contact: Indicates no target penetration as a result of a striking technique. This type of contact is legal to the head. Touch to the head is permitted in junior divisions, as specified in legal techniques, and legal striking areas.

 

Medium Contact: Slight penetration or slight target movement defines medium contact. Only clean crisp techniques delivered to the body’s legal target areas with medium contact will be awarded points. (This will vary depending on the ages and experience of the competitors)

 

Hard Contact: Controlled semi-full contact and hard contact strikes to the legal body areas are permitted only in Black Belt divisions, and they must be delivered in a controlled manner. (If delivered with malicious intent, it will be considered for a penalty)

 

Excessive Contact: A call for excessive contact indicates that a judge or referee saw a competitor using strength or force in excess of the force necessary to score a point. Any strike, throw, takedown, or submission hold delivered with malicious intent will be considered excessive force and may result in immediate disqualification. Though it is largely a judgment call, indications that contact has been excessive are to be seen in the following reactions:

            A: Negligent and reckless malicious intent, by using techniques without control.

            B: Visible severe movement of the head from the force of the blow.

            C: The appearance of severe swelling or other obvious internal or external injury, during the match, is of itself grounds to be called excessive contact. (A bleeding nose would be judged on the force of the blow, not by the blood alone, but would be an automatic penalty for illegal target)

 

 

ARTICLE 20      CAUSES FOR PENALIZATION

 

A: Use of excessive contact, (A major penalty).

B: Attacking illegal target areas (kicks to knee area will be a major penalty, and will be     

     treated the same as excessive contact.

C: Using illegal techniques.

D: Running out of bounds to avoid fighting. (fighting out of bounds does not apply)

E: Falling on the ground to avoid attack. (a competitor attempting a throw or takedown is 

    exempt from this penalty)

F: Continuing to fight after being ordered to stop.

G: Negligent or reckless attacks. (regardless if contact is made)

H: Disrespect to the officials or other competitors.

I: Unsportsmanlike conduct.

 

ARTICLE 21      METHOD OF PENALIZATION

                        The center referee is empowered to penalize a competitor at any time with a warning, loss of points, or disqualification.

 

ARTICLE 22      PENALIZATION – FIRST OFFENSE

First Offense: - (Depending on the severity of infraction)

 

            A: Warning (loss of two points if excessive contact, or knee strike)

            B: Disqualification

 

ARTICLE 23      PENALIZATION – SECOND OFFENSE

Second Offense: - (Same infraction)

 

            A: Loss of two points

            B: Disqualification

 

Second Offense – (Different infraction)

 

            A: Warning

            B: Loss of two points

            C: Disqualification

 

ARTICLE 24      PENALIZATION – THIRD OFFENSE

Third Offense: A third offense for any combination of the rule infractions requires that the competitor be disqualified. (Major, or minor disqualification)

 

ARTICLE 25      EXCESSIVE CONTACT – FIRST OFFENSE

A: Loss of two points

B: Disqualification

                        When a penalty is issued for excessive contact, the center referee must be specific in his/her instructions, and within hearing of the judges and competitors. For example, “The next time you use excessive force you will be disqualified, do you understand?” He/she should wait for the competitor to acknowledge his/her official warning and penalty, and the recording of same before allowing the fight to continue.

 

ARTICLE 26      EXCESSIVE CONTACT – SECOND OFFENSE

A second offense of excessive force would automatically constitute a disqualification.

 

* NOTE * Definition of loss of two points:

Because you cannot deduct points, the center referee will instruct the judges to add these points to the opposing competitor’s score.

 

* NOTE *

EXCESSIVE FORCE AND INJURIES, WILL NOT BE TOLERATED. SPORT JIU-JITSU IS DESIGNED FOR PARTICIPANTS TO HAVE FUN, AND TO TEST THEIR MARTIAL ARTS EXPERTISE, NOT TO PROVE HOW TOUGH THEY ARE. ALL REFEREES WILL BE GRADED FOR INTERNATIONAL COMPETITION BASED ON HOW THEY CAN CONTROL THE CONTACT IN A MATCH.

 

ARTICLE 27      INTOLERABLE BEHAVIOR

                        Angry and uncontrolled violent displays of behavior will not be tolerated. If a center referee believes a competitor is guilty of such an infraction, then he/she may cause the offending competitor to be warned or disqualified. Referees should not tolerate undisciplined displays of temper by competitors, or coaches.

 

ARTICLE 28      DISQUALIFICATION

                 An act of disqualification against a competitor may eliminate the competitor from further participation in that tournament. All disqualification’s should be classified as MINOR or MAJOR.

MINOR: Disqualification is for the existing contest only (providing there is double elimination or round robin)

MAJOR: Disqualification is for the balance of the tournament or a designated period to be suggested by the involved center referee and submitted to the tournament director and the governing body for that country or area.

* NOTE * 

                        Every penalty call should be taken as a serious offense by the competitors and the officials, because it could be one of the calls that lead up to disqualification.

 

ARTICLE 29      RULES INTERPRETATION

                        The chief referee, and/or tournament director shall deal with any situation not covered in these rules. Some rules such as divisions ect. May be altered for specific tournaments.

 

ARTICLE 30      STANDARDIZATION OF CALLS BY OFFICIALS

                        To standardize the procedure of bowing in and out, the center referee will assemble all of the competitors of each group, with the judges, and bow them in as a group before they compete. The competitors when called to fight, will bow in and out to each other, and not to the center referee.

Verbal commands may be delivered in English or Japanese.

 

 

KOKUSAI SENSHU TOKUKAI

GRAPPLING RULES

 

            All matches will start from a standing position. No striking of any kind will be allowed. Throws, sweeps, and takedowns are allowed, but will not be considered as “top superiority”. NOTE: suplexes, slamming and any other throws done with excessive force are not allowed. The goal is submission within the fighting time. The winner of the match will be decided by the referee majority, based on superiority/dominance. There will be no draws or overtime. NOTE: gradual force must be used at all times, excessive force for any technique will mean immediate disqualification. The referee has the right to stop the match if they believe the competitor is in danger of suffering an injury. (ie: if a submission is locked on for more than three seconds and the opponent is unwilling to tap out) It is mandatory that all competitors wear a clean martial arts uniform.

 

ARTICLE 1: LEGAL AND ILLEGAL TECHNIQUES

 

LEGAL:  Wrist locks, arm locks, elbow locks, shoulder locks, neck restraints (chokes), foot locks, ankle locks, knee locks, leg locks, and submission holds.

 

ILLEGAL:

·        No striking of any kind is allowed.

·        No head buts, biting, eye gouging, hair pulling, or groin strikes.

·        No finger chokes, finger locks or toe locks.

·        No excessive force allowed on any technique.

·        No direct pressure to the trachea, eyes, nose, or mouth.

·        No shoes allowed, (bare feet only) ankles may be wrapped due to injury.

·        No suplexes, slamming or other throws done with excessive force.

·        No stopping or stalling of the match. (This is a submission sport)

·        No unsportsmanlike conduct.

·        NOTE: Any of the above mentioned techniques executed intentionally will result in immediate disqualification.

 
                    Stalling the match while the competitors are standing will result in a warning. After the warning, the referee will start the competitors on their knees. A warning will only be given twice. The next step is the disqualification of the competitor who was viewed as stalling. A competitor may stay in the superior position as long as there is evidence that he/she is trying to obtain a submission. If the competitor is not working for a submission and seems to be resting or stalling, the referee will say “work”, if the competitor keeps stalling and has not yet changed position or is switching from one hold to another without evidence of attempting to obtain a submission, the referee will stop the match and deliver either one of two warnings or thirdly a disqualification.

 

 

ARTICLE 2: OFFICIALS

 

            The match shall have one center referee and either two or three judges (with red and white flags), a timekeeper, and a scorekeeper. The center referee must verify that the competitors have trimmed their finger and toenails and are wearing a clean uniform. The center referee must have the competitors shakes hands before and after each fight. One competitor must wear a red belt and on must wear a white belt. The center referee will use hand signals to communicate with the timekeeper. If a side judge stands up, the center referee must stop and immediately find out why. When the center referee leaves the mat area after a decision has been made, that decision is final. The center referee starts the match with the command “Hajime” begin, and stops the match with the command “break”. The time limit for a match is five minutes. (The clock will run continuously unless there is an injury) If there is no submission, the fight will be decided by the three officials based on superiority and dominance.

 

ARTICLE 3: POINT SYSTEM

 

·        Submission = Winner

·        No submission after five minutes, officials will decide the winner by superiority or dominance.

·        Top Superiority:  mounted on opponent, cross body on opponent, on opponent’s back with the feet hooked in, or competitor who was closet to achieving a submission.

·        Less Superiority: other holds, reversal or clean escapes from holds, throws, or overall aggressiveness.

 

ARTICLE 4: WEIGHT DIVISIONS

 

MALE:   Light Weight                Under 65.7 kilos

               Middle Weight              65.8 kilos to 74.8 kilos

               Light-Heavy Weight     74.9 kilos to 83.9 kilos

               Heavy Weight               84 kilos to 93 kilos

               Super Heavy Weight     Over 93 kilos

 

WOMEN: Feather weight              Under 49.9 kilos

                  Light Weight                50 kilos to 59 kilos

                  Middle Weight             59.1 kilos to 68 kilos

                  Light-Heavy Weight    68.1 kilos to 77.1 kilos

                  Heavy Weight              Over 77.2 kilos

 

 

 

 

 

 

KOKUSAI SENSHU TOKUKAI

 JU-JITSU DUO SYSTEM RULES

 

ARTICLE 1: THE DUO SYSTEM

 

            The Kokusai Senshu Tokukai Ju-Jitsu Duo system is aimed at presenting the most realistic self-defense scenario possible. One contestant will defend themselves against a number of predetermined attacks from a contestant on the same team. A team may consist of 2 men, 2 women, or 1 man and 1 woman.

 

ARTICLE 2: COMPETITION AREA AND ORGANIZATION

 

            The competition area for each contest shall be 8x 8 meters plus a 1 meter wide warning area plus a 1 meter wide safety area. The total contest area shall thus be 12 x 12 meters. The competition area will be covered with tatami. The organizer shall provide, stopwatches, competition belts (2 red and 2 white belts per competition area), jury score tables, record sheets, scoreboards, and a place for the jury ( 3 to 5 judges). The table secretariat shall be composed of a minimum of 2 people. A scorekeeper, and a timekeeper.

 

ARTICLE 3: COMPETITION DRESS

 

            The competitors shall wear a clean judo or ju-jitsu gi. The jacket shall be long enough to cover the hips and be tied around the waist by a belt. The sleeves shall be loose enough to grip and long enough to cover half of the forearm, but not the wrist. The pants shall be loose and long enough to cover half of the shin-bone. Female competitors are required to wear a white T-shirt under the gi. Men are not allowed to wear a T-shirt under the gi.

 

ARTICLE 4: DURATION OF THE MATCH

 

                The duration of the match shall be 1 ½  minutes minimum and 2 minutes maximum. The center referee shall start the match by calling hajime (start). The timekeeper will alert the center referee when the time has expired and the center referee will call out yame (stop).

 

ARTICLE 5: CENTER REFEREE AND THE JURY

 

            The center referee shall have the responsibility for the conduct of the match and the jury. The jury shall consist of either three or five judges, which will include the center referee. The jury members give their scores by raising either a red or white flag upon the order of the center referee.

 

 

ARTICLE 6: CRITERIA OF JUDGING

 

            The jury shall look for and judge the following: Attitude, effectiveness, realism, speed, control, powerful attack, technique, and artistic performance. The attacks and defense must follow certain norms. The strikes must be powerful, with good control. The throws and take downs shall contain opponent balance breaking and be made at good speed and with good balance. Locks and strangulations must be shown to the jury in a very obvious and correct way, with tapping by the uke (defender). Both the attack and defense shall be executed in a technical and realistic way. Teams must show all levels of attack and defense. (Standing fighting, throwing or sweeping, and ground techniques)

 

ARTICLE 7: INJURIES, ILLNESS OR ACCIDENT

 

            When an injury, illness or accident occurs, the team has a right to a maximum time of 5 minutes rest before continuing. (Per match) If a couple cannot continue after this time, then the victory is awarded the opposing team.

 

 

 

 

 

 

 

KOKUSAI SENSHU TOKUKAI

INTERNATIONAL KARATE KUMITE RULES  

 

ARTICLE 1: COMPETITION AREA

 

            The competition area must be a square, with sides of 8 meters. The arbitrator shall be seated between the scorekeeper and the timekeeper. 2 judges chairs must be located on the sides of the competition area.

 

ARTICLE 2: THE CONTESTANTS

 

            Contestants must wear either a white or black clean karate gi. The jacket, when tightened around the waist with either a red or white belt, must be a minimum length that covers the hips, but no longer than mid thigh. In the case of women, a plain white T-shirt may be worn beneath the Karate jacket. The minimum length of the jacket sleeves must be no longer than the bend of the wrist and no shorter than halfway down the forearm. Jacket sleeves may not be rolled up. The pants must be long enough to cover at least half of the shin and may not be rolled up. Contestants must have short finger and toenails. Jewelry is not allowed. (Foamed dipped=vinyl) Vinyl head gear, hand protectors, foot protectors, groin protection and mouth guards are mandatory.

 

ARTICLE 3: THE REFEREE PANEL

 

            The refereeing panel for each match shall consist of one referee, 2 judges, an arbitrator, a timekeeper, and a scorekeeper. The center referee will award points, impose penalties, and issue warnings, and to obtain the opinion (s) of the judges (by flag gestures). The authority of the referee is not confined solely to the competition area, but also to all its immediate perimeters. The judges shall assist the referee by flag gestures. In other cases when it is deemed necessary to call the attention of the referee. The arbitrator will supervise the timekeepers and the scorekeepers. Records of the match shall become official record subject to the approval of the arbitrator. The referee shall announce hajime (start) to begin the match and yame (stop) to end the match. The judges will hold up the red or white flags to award points and cross the flags for no score.

 

ARTICLE 4: DURATION OF MATCH

 

            The duration of the match is defined as three minutes or when the first competitor scores three points. The duration of matches for juniors is two minutes. The time starts when the center referee gives the signal to start (hajime) and stops each time the center referee calls yame (stop). The timekeeper will signal the end of the match by striking a gong or blowing a whistle.

 

 

ARTICLE 5: SCORING

 

            The result of a bout is determined by either contestant scoring three points, or by being awarded a bye, or having the highest score after the time has elapsed. A point may be awarded for techniques which conform to the following schedule:

1.      Jodan kicks or other technically difficult techniques.

2.      Deflecting an attack and scoring to the unguarded back of the opponent.

3.      Sweeping and following up with a scoring technique.

4.      Delivering a combination technique.

5.      Successfully scoring at the precise moment the opponent attacks.

 

Attacks are limited to the following areas;  Head (side, top, and back), neck (sides), abdomen, chest, back, (but excluding the shoulders), and side. In the event of a scoreless match a decision will be given on the following basis; Attitude, fighting spirit and strength demonstrated, or superiority of tactics and techniques. The decision will be called by the center referee by a show of colored flags.   Prohibited or forbidden acts are as follows;

1.      Techniques which make contact with the throat.

2.      Techniques which make excessive contact, having regard to the area attacked. All techniques must be controlled. Any technique which impacts the head, face or neck and results in visible injury must be penalized, unless caused by the recipient.

3.      Attacks to the groin, joints, or instep.

4.      Attacks to the face with open or closed hand techniques, dangerous throws, sweeps or takedowns.

5.      Techniques which by nature, cannot be controlled for the safety of the opponents. (Blind techniques)

6.      Direct attacks to the arms and legs.

7.      Repeated exits from the competition area. (Unless pushed or thrown out of bounds)

8.      Wrestling, pushing or seizing without an immediate follow up technique.

9.      Where one or both fighters display a lack of regard for his/her own safety.

10.  Feigning of injury in order to gain advantage.

11.  Any discourteous behavior from a member of an official delegation can earn disqualification of the offender or the entire team delegation from the tournament.

 

Penalties for the above forbidden techniques shall be as follows;

1.      First offense = warning.

2.      Second offense = 1 point

3.      Third offense = 2 points